Wednesday 28 February 2007

Into the Picture

Among the many fascinating things about yesterday's conference on photography as an art form by Delfim Sardo at the Culturgest, the one that confused me most was the setting.
Since the small auditorium where the conference took place filled up quickly, the organizers decided to allow the remaining spectators (about 50 of them or more!) to sit in the tiny entrance and listen to the conference while watching it on a TV screen.
This is not an uncommon practice. Still, there was something about it that made one wonder. We could hear the speaker, but the image on the TV screen showed only the images that were projected to accompany the lecture (because of the size of the TV, it wouldn't make sense to get the general view of the stage). Delfim Sardo read his lecture, and although I couldn't see it to confirm it and he is an excellent reader, often stopping to tell an anecdote or two, the bulk of it was there in the text. So there we were, all 50 of us, sitting in a hallway, some of us standing or sitting on the ground, to listen to a lecture and see a series of images.
What was it about the event that made it so unique? Was it because we had all traveled that far and didn't want to leave empty-handed? Or was it because it was free? Or because it was so original? One thing was certain: one can hardly say it was because it was live. The conference could very well be an illusionist trick, there could be no one there and what we would have gotten would have been the same: a recorded voice and recorded images. The 'live' aspect of that event was a pure convention. Yet, nearly no one left in the middle.
There is something in the idea of witnessing that is more powerful than the actual thing.
The conference was mainly about the possibilities of using photography as a means of transforming reality, their origins and their impact. We saw the impressive, huge Russian constructivist images and compositions, and the comparable Nazi posters, and the contemporary works of the likes of Jeff Wall - with the references do Velasquez and Monet... All this on a small TV screen reproducing the reproduction that Delfim Sardo made of a reproduction of a reproduction. And yet, it was the real thing.

Now, see the work of Thomas Wrede, photographer. Thomas Wrede seems to be enjoying the idea that it is still, and yet again, the real thing. It can start off with the pleasure of bringing pieces together to create a certain impression of reality:
This impression of reality takes its power precisely from the fact that it does not correspond exactly to what we feel is real. Only here, reality is an issue of the past. It is something that has been disposed of and now is being reinvented. The question is - what does it mean to re-invent? What is the reference?
What do we need to know? Which is real? What would be the point? The comfortable feeling of recognition, maybe. But what we get is hardly different.
Let's go a step further, then:
Don't laugh - this is serious business. What we have here is an image of nature. It is an image of landscape. And that is precisely why what we have here is landscape. Because if we swim in the lake, than it stops being a landscape, doesn't it? Or is what we need the possibility of swimming in the lake? But if we can swim in it, what is left of our contemplation?

The possibility of touching. Of talking about. Of having witnessed. This is a road. This is snow. This is the light from another place, from another landscape. I recognize this.
(But what is the work here - the picture of the snowy landscape or the picture you see above, with the spectators included?)
Finally, let's move out of this tight exhibition room or hall, let's go out.
How different is this? It seems just as constructed, just as formally challenging. Just as distanced from what I would think a place is, a landscape is, a view is.
Oh, how I enjoy this hesitation, this pleasure of falling into the trap, into the work, out of the auditorium where the comfortable presence of the speaker would have made everything transparent and much, much too plain.





Sunday 25 February 2007

MY FAVORITE BAD ARTISTS

I've often made fun of today's fashionable comic artists who can't draw. You'll find them in lofty venues like the New York Times or art museums, worshipped by intellectuals who have persuaded themselves that traditional artistic standards are not relevant to the "new" art forms.


Awful drawing by Gary Panter republished by the Smithsonian Institution


Terrible drawing by Frank Stack also republished by the Smithsonian Institution

We are told for example that we can't judge the new "sophisticated and literate" brand of comic art without taking into consideration its words, or its politics, or its sadness, or some other redeeming external feature. Artists of the modern graphic novel, we are told, should not be measured by the standards applied to previous generations of artists (standards such as design, composition or linework). Instead, their pictures are to be read "like music notes on paper. They're just marks, unless you understand music, can read them, and then it becomes music... inside your brain."

My own view is that the emperor has no clothes. However, any critic taking such a position had better check in the mirror to make sure his own clothing is zipped up before venturing out in public.

Art is the great untidy thing, and I confess that I too am fond of artists with weak artistic ability just because I like their storytelling, or their style, or their spirit, or-- sometimes-- their weirdness.

One mediocre artist I like is Wally Wood, who worked for MAD Magazine and countless other publications.



Wood was no great draughtsman. His figures were stiff and often formulaic. He did a lot of sloppy work. He never quite mastered perspective or foreshortening. (Note this cool spaceman with his head growing out of his shoulder:)



Despite his flaws, I really enjoy his work. Wood was a seminal figure in popular culture, someone who made important contributions to the imagery of science fiction and satire. His subversive imagination worked well with Harvey Kurtzman's to challenge the "creeping meatballism" of 1950s and 1960s culture.



Note the beatnik in the background of one of Wood's trademark weird illustrations from MAD:



Another mediocre artist I like is Will Eisner, the creator of The Spirit and the founding father of the graphic novel. Eisner's meager drawing ability was barely adequate to convey his talent. He had no great aptitude for design or composition, but he was a creative story teller with a strong visual sense. He wisely turned to a series of ghost artists (including Wally Wood) to help him.



Eisner's art was just competent enough to portray the cinematic angle shots and shadows for which he was justly famous.




Eisner's Spirit was smart, funny and a joy to read.

There are other artists whose style, personality, wit or story line compensate for their artistic weaknesses. Some that come readily to mind are Lynda Barry, Harvey Kurtzman, Scott Adams and Garret Gaston.

Is it fair for me to criticize some current artists (such as Chris Ware, Art Spiegelman, Gary Panter and Frank Stack) for their mediocre drawing while forgiving other artists (such as Wood and Eisner) for their own lack of talent? What's the difference between the art I like and the art I don't?

First, I find it is much easier to accept mediocre art when it is unpretentious. Artists such as Wood and Eisner toiled for decades pouring creativity onto cheap pulp paper. They were under appreciated and underpaid. By contrast, their modern counterparts found early fame and are lauded in deluxe coffee table books from the Smithsonian Institution filled with gushing self-congratulatory prose about how the new generation has elevated the medium:

When Raw finally came to an end and Spiegelman collected his pulitzer prize for Maus, few would deny that, in the right hands, the once lowly comic book rivaled film and the novel as a medium for sophisticated and literate narrative expression. On New York's Upper West Side, comics were now "hip" after all.
As far as I'm concerned, unwarranted arrogance strips mediocre art of its charm.

Second, I am not impressed with the "hip" sophistication that supposedly redeems the current art. I am told that the new generation of graphic novelists deals with more mature and adult themes like the bleakness of modern life. To me, this is like saying that Wally Wood's art was more "adult" during the phase when he drew softcore porn for a living. Wood's "mature" subject did not redeem his art. Quite the contrary, Wood's pornography, like Chris Ware's adolescent nihilism, is actually less mature than MAD magazine. Tragedy is a fitting subject for adult art but mewling, bleating, puking and whining do not redeem mediocrity in art, they underscore it.

Wood was a pioneer in an infant medium. He fought battles for artistic freedom and artists rights that his successors never had to fight. Despite his prolific output, he was never compensated as well as his successors. He was not unaware of bleakness in life; he had health problems and struggled with the bottle and depression before he killed himself. But Wood was never narcissistic enough to fill graphic novels with his personal demons.

Wood had the misfortune to be born in an era when people still cared about the quality of the pictures. His generation felt obligated to try to get things right artistically, and Wood fell short. However, his legacy was a generation of wonderful images and stories of children, rocketships, and alien creatures. A mediocre artist could do a lot worse.


Who owns art?

The excellent newsgrist has several articles about appropriation and the issues related authorship.
So who does own art?
And what is art ownership about? Only in the simplest of all versions is it about owning an object. The thing is, it has been increasingly clear that ownership is one of the most delicate - and taboo - issues of contemporary art. Yes, we have the art market which helps us keep it all together. But the fragility of the system is impressive.
Once you get to Manzoni's Artist's Shit, and keep on going all the way to Cattelan's provocations, something strange happens: not only is the value of the work conventional, but the convention can change quite abruptly. In the case of Manzoni's work, we still have an object. But the further we go into the conceptual & performative realms, the more difficult it is to speak of ownership. After all, how can one own Yves Klein's emptiness?
If art is intellectual property, then what about the image of the work? Is it mimesis? Or a copy of the thing, i.e., a sub-product of the original work? How different is my picture of something from that thing? We often assume it's close - possibly because it's simpler this way. A reproduction is another example of production. But then, what can be reproduced?
If the question is old, new technologies seem to give it a reality bite. We are all photographers. Reproduction is so easy, it seems impossible to judge it by the same strict rules. The tiny video cameras and cell phones make it all-too-easy to take a piece of the world with you.
There's the rub: we somehow feel taking a picture is taking a piece of the world. Reproduction is re-production. Are we therefore constantly stealing the world away? Doesn't that seem a bit naive? Isn't the problem rather in the authorship, and ownership? That is what is happening: by taking the picture of a picture, we are re-apropriating it. Its original value, given by the convention of authorship ('it came out of the head of this person') and ownership ('it belongs to that person'), is questioned. Or maybe rather, challenged, since we can easily imagine someone acknowledging the copyright and taking care of all the related formal issues. (see this article about copyright and contemporary art). There are several issues here. One of them is the question of what exactly constitutes a work of art. If my work includes someone else's work, or copies it, is it a simple legal issue for me to regulate? What if I somehow took the same picture as someone else? Contrary to Joy Garnett, I do believe this can be a serious issue and is not about the public space being public domain. The image, even if it is "just a photo", is still a work. And the difficulty seems to be in acknoledging it every time, that is, even if we just happen to bump into the same view as someone else. Is it a question of recognition? It seems it simply stopped making sense to acknowledge every single picture taken from somewhere else, every picture of a picture of a screenshot of a security camera... But what is the alternative?

What complicates this is that some contemporary art already focuses on challenging the idea of authorship and ownership. That's where the really strange paradoxes appear. That's where one can very well own an 'original' that was made as a questioning of the idea of the original, where the remains of a performance that was a statement for the ephemeral gain the status of permanent art value, etc.etc.
We might be used to this, but there is something incredibly hypocritical about our easy acceptance of it. Why shouldn't we consider that a work of art can actually have a self-eliminating value, that is, have its value limited to an experience that excludes any form of later valuing. This could mean the creation of an exhibition of works not for sale, but it could also mean acknowledging all the works that have been created, often by celebrated and expensive artists, into the void. Such as Gordon Matta-Clark's public, 'illegal' works. They fascinate us today precisely because they seemed destined to disappear, challenging the very idea of an object of value.
Another way of seeing this is attacking (yet again) the very notion of copyright by exposing it to the test of the world. Do we really live our lives in a way that makes room for copyright? Or is it just so out of date that it would need a serious rethinking? See the iMoma, where pictures from the New York MOMA are published. Those are illegally taken pictures, pictures of the visitors, pictures that make the ownership of art-as-image problematic, to say the least. And the officials trying to fight this 'crime wave' seem like ridiculous bureaucrats. But on the other hand - what are they supposed to do? Let it go? And what remains?
Read the story about the iMoma and the image pirates issue at Newsgrist.


Bruce Nauman, Human/Need/Desire (currently at the MOMA)

Thursday 22 February 2007

Sam Taylor-Wood's vanitas




Sam Taylor-Wood, Still Life (video stills), 2001

Still Life is one of the most classical works of contemporary art I know. It inscribes itself in art history with hardly any commentary. This is not just a Still Life. It is a vanitas, a particular type of still life developed in the 16th and 17th centuries in the Flanders and Netherlands. Its specificity was the showing of the vanity of the worldly things through often subtle signs of elapsing time and decay. Some of the vanitas had obvious references like skulls, but others yet had simply a watch, or a slightly rotting fruit. Sam Taylor-Wood's work is another step in that direction: the image, beautiful as ever in Taylor-Wood's universe, decomposes itself. By the end, nothing is left but a grey amorphous mass.
On closer inspection, one thing distinguishes this picture from its predecessors. The ball-point pen. A cheap, contemporary object. One that doesn't seem to decay. That is not part of the universal, self-disappearing life. Is it here to stay? This nothingness, this ridiculous signature of us?
This is a poor vanitas. We are more accustomed to rich interiors with gold and crystal. But we don't need more: we got the point. And nothing more is necessary. A simple basket, some light. Time. And a cheap pen. Oh, and lest I forget: an extremely good camera, top of the line, to catch this delicate, beautiful insurgence of death.

Wednesday 21 February 2007

Do-Ho Suh - Moving On


Do-Ho Suh is an immigrant.
See the nostalgia of this Staircase. See how suspended it is, how volatile and fragile, yet how present and precise. Apparently the artist waited 6 years to ask the landlord of his house in Seoul if he could measure the house to reproduce the staircase. This is another hint: it is a replica. A precise replica. As if someone tried to have the memory here, at his service. Which is common, maybe, if you're an aging artist going back to what once was. But hardly if you are 40. Unless this home is too far away to be a home. Unless the only sensation you have is that of a volatile present, a parallel world where things are not quite palpable... and still. Made of red nylon, made of air. It goes nowhere (Stairway to Heaven?? Come on...), yet it brings about the change a staircase does: it hints at another space. And indirectly, it divides: there are other levels. And it cuts through, diagonally, like a clean razor.
What is this floor that is a ceiling that is not a floor? What is this carpet-red sky? How am I to deal with it - and with this strange, unaccessible space that suddenly appears in-between? Don't count on the stairs - they are what they are, a suspended image of an all-too-precise memory, and they aren't even touching the ground. Count on the absence. On what you think might be there, or might have been there. Count on the distance that helps you travel.

Oh, the elegance of memory. The title is Uni-Form/s: Self-Portrait/s. All My 39 Years. And those are indeed all the uniforms Do-Ho Suh wore during 39 years of his life. This boat is exquisitely neat. Just observe the lines, the purity of form. Notice how Do-Ho Suh focuses on the essencial: there are no trousers, very few additional items (bowtie, shirt). The only real intervention, beyond the selection and maybe the neat construction (the wheels...), is the adjustment of the uniforms to the lower line. That, for me, is the stroke of genius. This work, as the previous one, is not like a clay sculpture, but like a stone one: it is made by chopping away. The context, the environment, the whole which over-justifies the object. Its power, to me, lies in the new framing, where the elements are picked out very carefully, hardly even re-arranged, but above all, re-framed. Here, more than in the Staircase, it is the framework that makes the picture.

One small detail: The work was made in 2006. The artist was born in 1962. Meaning he was 44 when creating this work. Which suggests he spent 5 years without a uniform. Infancy? Or recent years? Where is the place of freedom?

Tuesday 20 February 2007

COMICS AT THE NEW YORK TIMES

For more than a century, the New York Times kept its nose in the air and refused to carry comic strips the way other newspapers did. Odi Profanum Vulgus Et Arceo -- "I detest the common crowd, and I rebuff them."

As a result, the Times cordoned itself off from some of the best pen and ink work of the 20th century. Brilliant political cartoonists such as David Low, Pat Oliphant and Jeff MacNelly did not appear in the Times. Phenomenal comic strip artists such as Winsor McCay, George Herriman, Alex Raymond, Milton Caniff, Walt Kelly, Leonard Starr, Bill Watterson and others appeared in competitor newspapers, but never in the Times.

A few years ago, the Times relented and began running comics such as this.



I am amazed that, after resisting 100 years of great art, the Times finally reversed its position in order to carry such feeble work. They obviously still don't get it.




The Times seems to have been duped by the currently fashionable "I'm-so-smart-I don't-have-to-draw-well" genre. Many popular comic artists explain that the quality of their drawings is not important except to move the narrative forward. To me, such an art form is closer to typography than comic art. It shrinks from the potential of a combined words-and-pictures medium.





The funny thing is, many of these artists genuinely appreciate the accomplishments of their predecessors. They excuse themselves from striving for the same standards because they mistakenly believe that the content of their strips is clever or important enough to redeem poor visual execution.

They forgive themselves too easily, and so does the New York Times.

Friday 16 February 2007

ONE LOVELY DRAWING, part ten




This is an unpublished sketch by the great Frank Brangwyn.



One of the things I like best about this drawing is how Brangwyn renders in a tight, representational way when he wants to, but does not let the parlour trick of realism distract him from higher goals. I think this is a beautifully designed study.





Many artists with dazzling technical skill have had successful careers meticulously painting eyelashes and fingernails. Boris, Vargas, Duillo and Rowena are examples that come to mind. I respect their discipline but personally I find their art to be mediocre and boring. Artists such as Brangwyn, who are able to keep realism in its proper perspective, start where those artists leave off.

Wednesday 14 February 2007

HAPPY VALENTINE'S DAY

Last year on Valentine's Day, my enthusiasm got the better of my critical judgment and I posted one of the valentines that my sweetie and I design each year for friends (she provides the words, I do the drawing).

Since some of you didn't seem to mind last year's valentine too much, I'm posting another one this year-- a different type of drawing for a different kind of quote.



Rest assured that tomorrow I'll regain my high standards. But for now, Happy Valentine's day to all of you!


Sunday 11 February 2007

ART AND COMPUTERS: PROGRESS AND SORROW

In my youth I loved the smell of turpentine, the feel of a pen nib biting textured paper, and the sight of wet watercolor sparkling like ichor.

I think future generations will have to find something else to love.

Technology will continue to transform and redefine what we once called art. Perhaps not in this decade but certainly in this century, traditional notions of skill, talent, artistic vision and manual dexterity will be relegated to a smaller and less relevant corner of human experience. People raised on interactive holographic images will have neither the patience nor the sensitivity for the quieter virtues of a subtle drawing or a nuanced painting. People who distribute art globally with the push of a button will have little use for an object to hang in museums and galleries.



The playwright Buchner once observed that, no matter what the future holds for us, "inside us there is always a smiling little voice assuring us that tomorrow will be just like today." That voice tells us that art will always continue in the tradition of Michelangelo, Leonardo, Rembrandt, and Picasso. The tools and craft of drawing and painting seem so central to our concept of art, how could they ever become irrelevant?

Edna St. Vincent Millay wrote a splendid little poem about the passing of great things:

When Death was young and bleaching bones were few,
A moving hill against the risen day
The dinosaur at morning made his way,
And dropped his dung along the blazing dew;
Trees with no name that now are agate grew
Lushly beside him in the steamy clay;
He woke and hungered, rose and stalked his prey,
And slept contented, in a world he knew.
In punctual season, with the race in mind,
His consort held aside her heavy tail,
And took the seed; and heard the seed confined
Roar in her womb; and made a nest to hold
A hatched-out conqueror . . . but to no avail:
The veined and fertile eggs are long since cold.

Dinosaurs ruled for 120 million years and yet are most famous for becoming extinct. Art has existed for a mere 35,000 years, so it is probably premature to believe that our little cultural conceit is fated to endure.





Is the end of art as we know it a good thing or a bad thing? Like many of you who have chimed in on the subject of art and computers over the past few weeks, I am torn. But regardless of whether it is good or bad, it seems inevitable. And as the great military tactician Clausewitz once said, the best way to win is to "exploit the inevitable."

The Sphinx may be the world's greatest monument to the epic permanence of art. It stands in the desert as a timeless testament to a glorious epoch in human history. But over the years its face was destroyed by invading soldiers and petty religious fanatics who were apparently unnerved to be in the presence of such an object. These vandals may have lacked artistic taste or ability, but they had something better: they were alive and victorious.

That is the morality of life, the essential superiority of here and now, however shallow and witless, over the past, no matter how grand and beautiful. When it comes right down to it, Ruskin was right: "the only wealth is life."

Now back to illustration!

Wednesday 7 February 2007

Office Politics



Prints are now available! Two prints, each in editions of 100, signed and numbered. The first is the very image you see above, Office Politics, in all it's violent white-collar glory. The second is a past post, For Sale/Sold, a wonderfully seedy picture perfect for your crack house/knocking shop.


Just clickety click here or visit Black Rat Press direct, purveyors of fine stuff painted on walls and stuck in gutters.

Friday 2 February 2007

ART AND COMPUTERS: ANIMATION


Drawing for Fantasia by James Algal, director of sequencing (1940)

Last week I had a good chat with Dave Bossert who is Disney's Creative Director of Animation for Special Projects. In addition to creating art with computers, Bossert works with pencil and brush. At home he is a sculptor. He talks with great fondness about other animators at Disney who work in their spare time with traditional media (including one who has an easel in his office for oil painting during his lunch break).

Bossert played a major role in animated films such as Who Framed Roger Rabbit?, The Nightmare Before Christmas, The Lion King and Fantasia 2000. But he is also a restoration animator who digitally restores, frame by frame, classic old Disney animated films such as Bambi.

So I thought Bossert was a good person to ask how computers had made things better and how they had made things worse. He turned out to be a cheerleader for computers:

I look at the computer as just another tool, like a neat new pencil or a really cool brush.

Things are terrific today. Animators have enormous new tools at their disposal. Digital technology helps us to make films without the inherent flaws of hand painting, such as dust, scratches and cell shadows. The clarity and consistency are much closer to the original intent of the artist.

But the art has to lead the technology. The technology shouldn't lead the art.
The thing that impressed me most about Bossert's position was that computers achieve a result closer to the original intent of the animator. As he lovingly restored Bambi, he came across numerous instances where paint had "crept" or colors had varied from what the original animators wanted, just because of the limits of the medium in an era before digital paint.

I love the personal touch in the drawing from Fantasia above, but you can tell from the reference numbers that it is being adapted for a purpose unnatural to traditional drawing. Disney used to make epic animation masterpieces using the same labor contract that the pharoahs used when building the pyramids, but even under those conditions there were limits to what the human hand could achieve.

Computers in other art forms often take us further away from the intimacy and immediacy of the individual artist. But in animation, computers seem to bring us closer to an individual artistic vision.

Animation drawn by hand is inevitably a corporate product-- requiring the infrastructure of large numbers of artists and support staff, large amounts of equipment and large amounts of capital to pay for it all. However, computers today reduce the number of steps between the individual artist and the fully realized artistic vision. New software enables individual artists to achieve results that the largest studio could not achieve animating with more traditional media.

Bossert recognizes that the potential for computers in animation is not fully realized. A self-confessed "sponge" for new information, Bossert is constantly exploring Youtube and other internet phenomena, trying out technologies such as blu-ray, and reading all he can. But animation is already one of the best possible applications for computers in art.